Scientists are trying to destroy the moon rabbits to take the moon for themselves! The moon rabbit king escaped to Earth and gave Lunami the power to control the moon and its tides. Save the moon rabbits!
We don't own the in-game player sprite.
Gaming Deets

Moon Mage

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A game made by the Moon Rabbit Kingdom during Global Game Jam 2017 about a girl who can control the moon. ​The year is 19XX. Moon Rabbits lived peacefully in the moon until a spaceship landed in the moon. Outside the spaceship comes scientists who developed super strong steroids. The rabbits thought they were innocent but the buff dudes beat up their entire kingdom. These scientists seek to take control over the moon so that humans too can live in the moon. The rabbit king stole the spaceship and crash landed on the earth. A girl named Lunami found the rabbit and in his last breath, he gave the girl powers to control the moon and save their kingdom. The only problem is that she can no longer swim. The buff scientists, notice that their moon is getting moved around, and now they went back to earth to kill the girl so that they have complete control of the moon.
Features
• Control water levels by moving the moon!
• Fully voiced cutscenes!
• Cute characters!
Development History
Chair wanted to join a local game jam, but it never happens in a nearby town. Chair traveled to San Jose to participate in their university's Global Game Jam. The team that Chair ended up already has multiple programmers so he decided to be the artist instead and tried doing voice acting for the game. In the end, only one level could be made due to complexities with how the mechanics can be programmed.
Programming
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Trivia
• The game's protagonist, Lunami, has her name based on the two words "Luna" and "Nami", which means "Moon" and "Wave" respectively.
• Chair would like to have this game possibly continued in the future. Whether or not this will happen, the protagonist will appear in other games.
• Chair is not involved in any programming for this project. The game was decided to be created with Phaser, which is an engine written in Javascript. Chair's knowledge of Javascript is very weak to give any significant contributions so she decided to strengthen her other weak areas, which was Level Design and Art.
• 46 out of 48 hours were spent on working on creating and fixing the physics for the wave.
• Majority of Chair's sprite animations, level designs, and sound effects created within the game jam was not used due to time constraints.
• This is Chair's first time making hand drawn sprites.
"Click here to see my thoughts" - ChairGTables, 2017
The tides are in our favor!
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