Two heroes team up to explore a spooky fortress that transports beings between dimensions. Swap between characters to defeat powerful foes. What secrets will you uncover?
Gaming Deets

Symphony of the Hacker

9197875
3100770
1507422
9197875 3100770 1507422
A strange phenomenon has occured, causing distress to the lives of two people. They now must travel together to different dimensions to find the mastermind behind this strange mystery and get their lives back to normal. Fight and learn new skills in this amazing Metroidvania styled game.
Features
• Switch between characters anytime!
• Cool sword guy with multiple direction input moves!
• Cute magic girl!
Development History
Chair wanted to create a game where you can switch between characters. At this time, Chair was thinking of making a game that customers can play on an arcade cabinet at Mr. Prez shop. Chair came up with the idea of having a Metroidvania, and also an action RPG, which are not exactly the best candidates for a game to play on an arcade cabinet. The engine was made, but the action RPG didn't even have the Four Swords inspired combat system it was planned to have, and both versions were shown to the testers to check which version was more fun. The testers ultimately chose the original version and the action RPG engine died. The dialogue system, however, was used for later games. The platformer version as well ended up being scrapped after the second character was barely made. Chair did not know how to make high quality floor blend in with high quality backgrounds and make proper collision checks with them. Basically, he was just afraid to continue on. He, however, feels that this is the best platforming engine she made so far despite it being unfinished. The action RPG, however, was quite ambitious and became the basic footprint of Chair's future dream project: Waveshine.
Programming
Trivia
• Chair drew Mr. Prez's sprites frame by frame concerning the hair movement, emotions, and sword effects.
• Each stage is supposed to represent a different videogame. Obviously, the only stage done was the Castlevania one.
• It was planned to have Mr. Prez and Chair fight each other as the intro boss. Winning will allow the change character function and the basic combo skill as the only thing they could do at the beginning is one basic attack. In the action RPG version, if two player co-op is enabled, the first player to get to the boss battlefield of the stage will gain a level up and the two players must fight each other. Whoever wins will gain a level and that is where the two players must team up.
• Chair was barely touched on the original version. She was planned to have learned skills that focuses more on utility such as her second jump being able to create a holographic hovercraft to cover longer horizontal distances. Therefore, the completed game would have encouraged the use of Chair for getting through stages and the use of Mr. Prez for defeating bosses.
• The reasons for the different artstyles for the action RPG version is due to different artists. Concept art of Chair was drawn by someone named Kilee. Chair drew Chair. Mr. Prez drew Mr. Prez.
"This game had so much potential. Both versions of the game had so much potential! I don't know what to do with the platformer one though, but I like how I'm reviving the action RPG's concept in another game, which is Wave Shine. Not only that, but this game also gave me the ideas of input commands for special attacks and the birth of my Original Character for Chair. It also taught me the power of scrolling text as it somehow makes dialogue look better, haha! And finally, it taught me how to work with leveling systems. Sure this game is cancelled, but I think this was one of the most important cancelled projects I had. I kinda enjoy just re-doing the first stage of the platformer version over and over again actually." - ChairGTables, 2016
Have at you!
Main
Details
Development
Trivia